
Hello! I’m Rob, an ambitious and cheerful leader helping teams to craft the most exciting experiences in video games.
Currently: Senior Manager, Sound @ PlayStation
Previously: Senior Audio Director @ Square Enix, Activision Blizzard, and Vivendi Universal Games.
As an experienced senior audio director on titles like Shadow of the Tomb Raider, Prototype 2, Scarface:The World is Yours, I am always excited to discover the ludic and emotional heart of a project. At the same time, I am driven to improve the work of my teams by focussing on collaborative culture, frictionless tooling, clear communication, integrated audio roadmapping, efficient co-dev and onscreen reviews. Above all, negotiating and protecting the time for audio teams, at all scales, to do their best work.
As a sound designer and mixer, my work is focussed on delivering clarity, emotional impact and spectacle, as well as embracing new technologies like Dolby Atmos.
My new book, ‘The Audio Director’s Handbook’, will be published by Routledge sometime in 2026. My other recent books about working in game sound are published by Routledge, and can be found here…
I am a frequent speaker at GDC, AES, Develop, GameSoundCon, The School of Sound, & Den Danske Filmskole, as well as contributing to conversations and advocacy for better sound practices through podcasts and other media.
View the Audio Keynote at Develop (2019) →
An Interview with Dolby Institute (2022) →
Resolution Magazine Interview →