Rob Bridgett

LAST UPDATE

20.10.’26

LOC

Canada

ABOUT

Award winning Audio Director and writer with over 25 years creative, design, implementation, and directorial experience in video games.

Currently: SVP of Audio @ Interleave

Previously: Senior Manager of Sound @ PlayStation Studios, Senior Audio Director @ Square Enix, Activision Blizzard, and Vivendi Universal Games.

As an experienced senior audio director on titles like Shadow of the Tomb Raider, Prototype 2, Scarface:The World is Yours, I am always excited to discover the ludic and emotional heart of a project. At the same time, I am driven to improve the work of my teams by focussing on collaborative culture, frictionless tooling, clear communication, integrated audio roadmapping, effective co-dev and onscreen reviews. Above all, negotiating and protecting the time for audio teams, at all scales, to do their best work.

Sound design & mix work examples

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UPDATES

NOVEMBER·2026

Panel Discussion / Moderator

NOVEMBER·2026

October·2026

JULY·2026

In Conversation

June·2024

JANUARY·2024

APRIL·2021

JANUARY·2022

October·2024

Creative Perspectives in Game Audio, Copenhagen

Weekend Seminar

June·2021

AUGUST·2021

JULY·2019

Game Audio Director's Guide
The Game Audio Director’s Guide [2026]

The Game Audio Director’s Guide explores the Audio Director’s role in video game production, showing how responsibilities change across different project phases and production demands.

This book gives aspiring and current Audio Directors practical frameworks, roadmaps, and models to tackle the challenges of game audio leadership. You’ll learn how to transition between projects, manage teams, balance creative and technical work, and understand how audio direction evolves throughout a game’s development. Using industry examples and real-world insights, this book helps you move from hands-on sound work to strategic leadership, so you can shape the overall audio vision while adapting to each production phase.

Sound Principles
Sound Principles [2024]

Based around the series of talks given at The School of Sound, Sound Principles brings together, and expands upon, three main themes; sound in a software development environment, ludic sound that delivers gameplay information to a player, and the early involvement of sound in defining pillars and principles for audio direction in video game projects. The book also includes extended discussion and conversations on the topics and themes raised in each of the three talks. With a foreword by Larry Sider.

Working with Sound
Working with Sound [2023]

Working with Sound is an exploration of the ever-changing working practices of audio development in the era of hybrid collaboration in the games industry.

Through learnings from the pre-pandemic remote and isolated worlds of audio work, sound designers, composers, and dialogue designers find themselves equipped uniquely to thrive in the hybrid, remote, and studio-based realms of today’s fast-evolving working landscapes. With unique insights into navigating the worlds of isolation and collaboration, this book explores ways of thinking and working in this world, equipping the reader with inspiration to sustainably tackle the many stages of the development process.

Leading with Sound
Leading with Sound [2021]

Leading with Sound is the must-have companion guide to working on video game projects. Focused on the creative, collaborative, philosophical and organizational skills behind game sound and eschewing the technical, this book celebrates the subjects most essential to leading with sound in video game development at any level. Refuting the traditional optics of sound as a service in favour of sound as a pro-active visionary department, , this book examines each of the four food-groups of dialogue, sound design, music and mix, not through the usual technical and production lenses of ‘how’ and ‘when’, but the essential lens of ‘why’ that enables leadership with sound.

rob@robbridgett.com